Dungeon Master
Dungeon Master is a puzzle game about controlling a dungeon. The premise is simple: given the behavior of an adventurer, can you design a dungeon fit for them? Try to design a proper dungeon to allow the adventurer to achieve their goals, and lead them to victory!
Play with mouse or keyboard or controller but MOUSE IS HIGHLY RECOMMENDED
Place tiles down to lead the adventurer to victory! Not liking the random elements? Reset the stage to roll the dice again!!!
Devlog:
Day 1 of the GMTK jam 2023 -
This first day was very busy. I was very lucky that the idea came to me so quickly. As soon as I heard the topic, a lightbulb went off in my head and I clicked off the video and got to work. I spent the first ~4 hours designing the engine. I decided on a grid system for building, and keyboard buttons for controlling. Within a few hours, I had my rudimentary engine up and running. After I could properly build and it was relatively bug-free, I moved onto characters. I had to make a lot of design decisions right away with the first adventurer. The biggest one was removing the ability to go backward in the dungeon. I initially wanted to include it, but for the sake of streamlining and bug fixing, I ultimately excluded it. After I was finished programming the first adventurer, I started level design. Level design was slow and sloppy. It took many iterations to finally get something I was satisfied with. I sent over a ~7 level demo to a friend, who came back with some valuable feedback. I tweaked the levels, added some mechanics, and started on the second adventurer. This one went a bit faster, as I was able to reuse code from the first one, but came with some nasty bugs I had to work out. I took a break to add some art and music, and suddenly the game was starting to look promising. I went back to coding and finished off the second adventurer. I then added a couple levels for that character, and decided to call it a day.
Plans for day 2:
-Finish 2nd adventurer levels
-Add more complementary mechanics
-Code final adventurer
-Juice up the interface and menus
Day 2:
I started the day by drinking like 2 cups of coffee and going at it. I finished off the 2nd hero levels and started working on the third. I got it going relatively fast, reusing code from the first 2 heros. I was able to code the mechanics pretty quickly as well.
Unfortunately, I had to ultimately decide to cut the final adventurer due to time constraints and bloating. I decided to stick with what I had and finish it off. I finalized my music, worked out any last minute bugs, and exported my game to all available platforms.
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Author | Alt Tab Games |
Genre | Puzzle |
Made with | PICO-8 |
Tags | 8-Bit, Dungeon Crawler, Game Maker's Toolkit Jam, PICO-8, Pixel Art, Singleplayer |
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